A custom retro arcade game where Aggieland fans saw the horns out of the sky. Built from your own registered horns mark — no borrowed logos, 100% on brand. Here's the concept, a playable demo, and what it takes to ship it.
Everyone knows the arcade classic. We give it one perfect twist: the invaders are longhorn horns flipped to point down — the literal "saw 'em off." Players man a maroon cannon and saw them out of the sky before they reach the ground.
The enemy is your own horns mark, inverted. Instantly readable to every Aggie, and a tradition your store already lives by.
The player's shots are spinning saw blades. The whole loop — saw the horns off — is baked into the mechanics, not just the title.
Clear every wave and the screen flashes "GIG 'EM!" A shareable, feel-good win that ends on your brand's high note.
A working prototype is live right now. Real movement, shooting, waves, score, and sound — on desktop and mobile. Click play and saw a few horns off yourself.
Nothing here is approximated. The invaders are rendered from your real horns vector, and the palette is pulled straight from aggielandoutfitters.com.
We embed your real logo vector and re-tint it per rank. That means the enemy on screen is unmistakably your horns — and any future logo refresh flows straight in.
Fun is the hook. The payoff is traffic, dwell time, and a reason to come back — wired straight into shopping.
Beat a score, reveal a discount. Turns a play session into a checkout.
"Play for a prize" gates a high score behind an email — feeding your list.
Game-day high-score boards keep fans coming back and competing.
"I sawed off 47 horns" share cards put your brand in fans' feeds.
Drops onto the storefront, a landing page, or a game-day kiosk.
New waves or skins for rivalry week, bowl season, or a sale.
Start lean and get a polished game live fast, or go all-in on the marketing build. Either path starts from the prototype that already exists.
Space Invaders is one of the most solved designs in gaming, and the core loop is already running. There are no technical unknowns — only how much polish and marketing wiring you want.
| Phase | What you get | Effort | Status |
|---|---|---|---|
| 0 · Prototype | Playable core loop, on-brand art | Built | Done |
| 1 · Playable MVP | Polish, sound, mobile, endless mode, live page | ~1–1.5 wks | Ready to start |
| 2 · Marketing layer | Leaderboard, promo unlock, email capture, share, embed | ~1.5–2.5 wks | Optional |
| 3 · Polish & launch | Power-ups, boss wave, full device QA, accessibility | ~1 wk | Optional |
Scoped to fit your managed monthly plan with a heavily discounted build — hosting, leaderboard, and seasonal content swaps included. We'll walk through the numbers together.
"Saw 'Em Off" is already one of your live store categories, and the game uses only your own registered horns mark — no Texas A&M marks, no University of Texas marks. We'll do a quick joint sign-off on the final title and art before launch. Prefer a different name? "Horns Down," "Beat the Horns," and "Gig 'Em Invaders" are ready alternates.
Play the demo, then let's pick a package and a launch window. We can have the Lean version live in about a week.